![]() ![]() One can either choose Konami's eFootball (formerly known as PES) or EAs FIFA, there have been no other major contenders for the past two decades. If any one of those fans would like to experience their favorite sport through a video game, there are only two real options. It is estimated that around 3.5 billion people around the world consider themselves football fans. Football, also known as soccer in North America, is the most popular sport in the world. In order to completely understand the strength of EA's portfolio and the depth of its moat, let us take a deeper look at FIFA, one of its crown jewels. The effects are clearly visible in the financials. The company currently owns and operates several major gaming studios such as EA Tiburon in Orlando, EA Vancouver in Burnaby, EA Romania in Bucharest, DICE in Stockholm and Los Angeles, BioWare in Edmonton and Austin, and Respawn Entertainment in Los Angeles and Vancouver.Ĭurrently, EA develops and publishes an almost neverending list of established games franchises, including Battlefield, Need for Speed, The Sims, Medal of Honor, Command & Conquer, Dead Space, Mass Effect, Dragon Age, Army of Two, Titanfall, and Star Wars, as well as EA Sports titles such as FIFA, Madden NFL, NBA Live, NHL, and EA Sports UFC.Īs explained previously, they are continuously transitioning their business model from brick and mortar game sales to various games as a subscription or games as services models. Over the years, it has grown to become the second-largest pure gaming company in the United States and Europe both by revenue and market capitalization, right behind Activision Blizzard ( ATVI). It was founded back in 1982 by Apple ( AAPL) employee Trip Hawkins. EA's portfolioĮlectronic Arts is an American video game company headquartered in Redwood City, California. The introduction of various new business models such as games as a service, games as a subscription, downloadable content, microtransactions, and others have enabled video game companies to enter a new stage of youth while enabling gaming to be perceived as a driving growth force for companies. The old days where the video game companies based their financial strength and potential almost solely on the brick and mortar sales of their pipeline of game releases are long gone. The video game industry is simply evolving. Bitcraft price tv#Interestingly enough, both estimates are beating linear TV as a market segment. Bitcraft price software#Excluded categories include other forms of content and IP sales, but more importantly the sales of any gaming hardware and equipment as well as gaming software such as streaming services, gamer communication, game engines, and other items.Īfter incorporating gaming-specific hardware and software (development tools, engines, etc.) as well as complementary markets (streaming, esports, etc.), the total market size projection is set at $335.5 billion in 2021. They claim that Newzoo's model ignores several key segments outside of gaming content and virtual goods purchases. The vast majority of mobile gamers are what can be considered "casual gamers". Mobile gaming as of today is valued at $90.7 billion. At that time, an estimated 2.9 billion players worldwide are expected.Īn important takeaway here is that the mobile gaming segment has already taken more than a 50% share of the market, a point that will come useful later in the article. Newzoo has reported the global games market will generate close to $175 billion in 2021, and it is on a road to surpassing $200 billion in 2023, despite the slight hiccup it has experienced during last year. The acceptance of gaming as a normal and no longer looked down upon trend is evidenced in data. Game culture is simply living through a significant shift and is becoming more mainstream by the day. It is likely that many people in charge of managing large sums of money today have a very different view on gaming and the game culture compared to the new generations. It remains difficult to understand the true potential of Electronic Arts without understanding the course the gaming industry is taking. For investors who are looking for a secure investment to benefit from the rise and the evolution of the video game industry as a whole, EA is exactly that and possibly more. One of the best-known examples of such companies is Electronic Arts ( NASDAQ: EA), a true veteran of the industry and a company that is always at the forefront of pursuing new, innovative, and controversial revenue streams. The introduction of various new business models such as games as a service, downloadable content, microtransactions, and others has enabled video game companies to enter a new stage of youth. ![]() ![]() ![]()
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